- Libgdx Cross/platform Game Development Cookbook
- David Saltares Márquez Alberto Cejas Sánchez
- 349字
- 2021-04-02 20:33:38
About the Reviewers
Si Fleming (PhD) is currently a senior engineer at Sony Computer Entertainment Europe with a career spanning over a decade. He holds a PhD in Computer Science from the University of Sussex where his research focused on distributed systems, ad hoc social networks, Q & A, security, and privacy. He has taken part in game jams including #OneGameAMonth and is currently working on several games using Libgdx.
Joost van Ham (Xoppa) founded the Xoppa company in 2001 and graduated in Computer Science in the Netherlands in 2004. Since then, he has served a wide variety of companies with their business automation. He's been working on Libgdx since 2012, where his main focus is on the 3D API, linear algebra, and 3D physics wrapper. He's also the author of a series of comprehensive tutorials covering 3D game development with libGDX, which can be found at http://blog.xoppa.com.
Manuel Palomo-Duarte is currently a Lecturer and Degree Coordinator for Computer Science at the University of Cadiz (Spain), where he received his PhD in 2011. He has been working for several years as a Director to the Free Software and Open Knowledge office at the same university and is a board member of Wikimedia Spain. His teaching focuses on subjects related to open data and video game development using open source software. His main research interests are learning technologies, serious games, and collaborative development. In these fields, he has published different contributions in peer-reviewed journals and research conferences.
André Schmode is a 40-year-old German developer with a passion for video games. He lives in Berlin and holds a degree in Business Computer Science. He started developing with Commodore C16, C64, and Amiga, turned over to Visual Basic, and finally fell in love with Java. He started development with Libgdx in 2012 and released the game bubblr – dummy in trouble for Android devices and OUYA consoles. Game development is just a hobby for him. He loves to be creative and bring his fantasies to life. The only limit when developing a video game is his imagination! (and minor technical difficulties).
- Python數據分析入門:從數據獲取到可視化
- 企業大數據系統構建實戰:技術、架構、實施與應用
- SQL查詢:從入門到實踐(第4版)
- 算法與數據中臺:基于Google、Facebook與微博實踐
- 大數據Hadoop 3.X分布式處理實戰
- 數據中心數字孿生應用實踐
- 淘寶、天貓電商數據分析與挖掘實戰(第2版)
- 一本書講透Elasticsearch:原理、進階與工程實踐
- 視覺大數據智能分析算法實戰
- Solaris操作系統原理實驗教程
- 大數據技術原理與應用:概念、存儲、處理、分析與應用
- Visual FoxPro數據庫技術基礎
- 大數據與機器學習:實踐方法與行業案例
- 標簽類目體系:面向業務的數據資產設計方法論
- 一類智能優化算法的改進及應用研究