- Libgdx Cross/platform Game Development Cookbook
- David Saltares Márquez Alberto Cejas Sánchez
- 48字
- 2021-04-02 20:33:46
Chapter 3. Advanced 2D Graphics
In this chapter, we will cover:
- Achieving juicy effects with particles
- Frame buffers and image composition
- Welcome to the world of shaders
- Passing parameters into shader programs
- 2D depth of field shader
- Embedding a Libgdx window into a Java desktop application
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