- Libgdx Cross/platform Game Development Cookbook
- David Saltares Márquez Alberto Cejas Sánchez
- 50字
- 2021-04-02 20:33:43
Chapter 2. Working with 2D Graphics
In this chapter, we will cover the following recipes:
- Texture rendering with SpriteBatch
- More effective rendering with regions and atlases
- Taking advantage of Libgdx sprites
- Rendering sprite-sheet-based animations
- Understanding orthographic cameras
- Using ShapeRenderer for debug graphics
- Handling multiple screen sizes with viewports
推薦閱讀
- 計(jì)算機(jī)綜合設(shè)計(jì)實(shí)驗(yàn)指導(dǎo)
- Greenplum:從大數(shù)據(jù)戰(zhàn)略到實(shí)現(xiàn)
- Access 2016數(shù)據(jù)庫教程(微課版·第2版)
- Architects of Intelligence
- 大數(shù)據(jù)可視化
- 大數(shù)據(jù)導(dǎo)論
- 數(shù)據(jù)化網(wǎng)站運(yùn)營深度剖析
- 深入淺出MySQL:數(shù)據(jù)庫開發(fā)、優(yōu)化與管理維護(hù)(第2版)
- 數(shù)據(jù)驅(qū)動設(shè)計(jì):A/B測試提升用戶體驗(yàn)
- 數(shù)據(jù)庫程序員面試筆試真題庫
- 跟老男孩學(xué)Linux運(yùn)維:MySQL入門與提高實(shí)踐
- Oracle 12c云數(shù)據(jù)庫備份與恢復(fù)技術(shù)
- 數(shù)據(jù)庫原理與應(yīng)用
- 編寫有效用例
- Solaris操作系統(tǒng)原理實(shí)驗(yàn)教程