- Libgdx Cross/platform Game Development Cookbook
- David Saltares Márquez Alberto Cejas Sánchez
- 50字
- 2021-04-02 20:33:43
Chapter 2. Working with 2D Graphics
In this chapter, we will cover the following recipes:
- Texture rendering with SpriteBatch
- More effective rendering with regions and atlases
- Taking advantage of Libgdx sprites
- Rendering sprite-sheet-based animations
- Understanding orthographic cameras
- Using ShapeRenderer for debug graphics
- Handling multiple screen sizes with viewports
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