- Game Physics Cookbook
- Gabor Szauer
- 56字
- 2021-04-02 20:27:33
Chapter 4. 2D Primitive Shapes
Now that we have covered the necessary linear algebra, it is time to delve into some geometry. We are going to start with 2D primitive shapes. In this chapter, we are going to cover:
- 2D points
- 2D line segments
- Circle
- Rectangle
- Oriented rectangle
- Point containment tests
- Line intersection tests
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