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  • Game Physics Cookbook
  • Gabor Szauer
  • 70字
  • 2021-04-02 20:27:30

Chapter 3. Matrix Transformations

In the previous chapter, we covered what matrices are and how to perform some basic arithmetic on matrices. In this chapter, we are going to cover how to use matrices to represent transformations in a three-dimensional space. The topics of this chapter are:

  • Matrix majors
  • Translation
  • Scaling
  • How rotation works
  • Rotation matrices
  • Axis angle rotation
  • Vector matrix multiplication
  • Transform matrix
  • View matrix
  • Projection matrix
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