- Game Physics Cookbook
- Gabor Szauer
- 50字
- 2021-04-02 20:27:26
Chapter 2. Matrices
In this chapter, we will cover the basic math needed to multiply and invert matrices:
- Definition
- Transpose
- Multiplication
- Identity matrix
- Determinant of a 2x2 matrix
- Matrix of minors
- Matrix of cofactors
- Determinant of a 3x3 matrix
- Operations of a 4x4 matrix
- Adjugate matrix
- Matrix inverse
推薦閱讀
- Unreal Engine Physics Essentials
- 新一代通用視頻編碼H.266/VVC:原理、標準與實現
- Unity 2020 Mobile Game Development
- Python極簡講義:一本書入門數據分析與機器學習
- Qt5 C++ GUI Programming Cookbook
- R語言數據可視化:科技圖表繪制
- Web App Testing Using Knockout.JS
- 3ds Max印象 電視欄目包裝動畫與特效制作
- 計算機應用基礎(第二版)
- Java程序設計教程
- Python第三方庫開發應用實戰
- Java Web開發教程:基于Struts2+Hibernate+Spring
- Managing Windows Servers with Chef
- Android從入門到精通
- Mastering VMware vSphere Storage