- Game Physics Cookbook
- Gabor Szauer
- 50字
- 2021-04-02 20:27:26
Chapter 2. Matrices
In this chapter, we will cover the basic math needed to multiply and invert matrices:
- Definition
- Transpose
- Multiplication
- Identity matrix
- Determinant of a 2x2 matrix
- Matrix of minors
- Matrix of cofactors
- Determinant of a 3x3 matrix
- Operations of a 4x4 matrix
- Adjugate matrix
- Matrix inverse
推薦閱讀
- 自己動(dòng)手寫(xiě)搜索引擎
- 小程序?qū)崙?zhàn)視頻課:微信小程序開(kāi)發(fā)全案精講
- Java EE 6 企業(yè)級(jí)應(yīng)用開(kāi)發(fā)教程
- Rust實(shí)戰(zhàn)
- NLTK基礎(chǔ)教程:用NLTK和Python庫(kù)構(gòu)建機(jī)器學(xué)習(xí)應(yīng)用
- BeagleBone Media Center
- Getting Started with Gulp
- C#程序設(shè)計(jì)教程(第3版)
- 持續(xù)輕量級(jí)Java EE開(kāi)發(fā):編寫(xiě)可測(cè)試的代碼
- Internet of Things with ESP8266
- HTML5開(kāi)發(fā)精要與實(shí)例詳解
- Buildbox 2.x Game Development
- PHP 8從入門(mén)到精通(視頻教學(xué)版)
- Hacking Android
- SAP Web Dynpro for ABAP開(kāi)發(fā)技術(shù)詳解:基礎(chǔ)應(yīng)用