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OpenGL 4 Shading Language Cookbook(Second Edition)
最新章節:
Index
OpenGLShadingLanguage4Cookbookisahands-onguidethatgetsstraighttothepoint–actuallycreatinggraphics,insteadofjusttheoreticallearning.Eachrecipeisspecificallytailoredtosatisfyyourappetiteforproducingreal-time3-DgraphicsusingthelatestGLSLspecification.ThisbookisforOpenGLprogrammerslookingtousethemodernfeaturesofGLSL4tocreatereal-time,three-dimensionalgraphics.FamiliaritywithOpenGLprogramming,alongwiththetypical3Dcoordinatesystems,projections,andtransformationsisassumed.ItcanalsobeusefulforexperiencedGLSLprogrammerswhoarelookingtoimplementthetechniquesthatarepresentedhere.
最新章節
- Index
- Creating a fractal texture using the compute shader
- Implementing an edge detection filter with the compute shader
- Using the compute shader for cloth simulation
- Implementing a particle simulation with the compute shader
- Introduction
品牌:中圖公司
上架時間:2021-07-21 17:48:50
出版社:Packt Publishing
本書數字版權由中圖公司提供,并由其授權上海閱文信息技術有限公司制作發行