舉報

Hands-On Game Development Patterns with Unity 2019
最新章節: Leave a review - let other readers know what you think
Traditionalbuildingblocksofarobustarchitecture,suchasdesignpatterns,cannotbeappliedinUnitywithoutbeingadaptedtotheEngine'suniquewayofdoingthings.Wewillreviewdesignpatternsthatarecurrentlyusedbyprofessionalgameprogrammersinindie,mobile,andAAAstudios.Wewillalsoexaminetheinfamousanti-patterns.ThebookbeginsbyexplainingUnityEngine'sarchitectureandshowsyouhowtoexploreitfordesigninggames.ThiswillhelpreadersgetfamiliarwiththepillarsofUnity'sEnginearchitectureandassisttheminmakingbettertechnicaldecisions.Wewillthenlearnaboutthegameindustry'smostpopularsoftwaredesignpatterns.Rightfromtheinitialconceptuptoitsimplementation,you'lllearneverydetailinthecontextofgenuineindustryusecasesthatgameprogrammersoftendealwithinthefield.ThisapproachwillbeaonestopreferencepointandwillgiveyouacompletepictureoftriedandtestedsoftwaredevelopmentpatternswithUnityusingC#.WewillreviewclassicpatternssuchasSingleton;modernpatternssuchasEventBus;andevenrarepatternssuchastheSpatialPartition.Thebookconcludesbycoveringthedarksideofdesignpatterns,byexposingrecognizablepatternsthattendtocreepoutincodebasesandhaveunexpectednegativeside-effects.
因版權原因待上架

品牌:中圖公司
上架時間:2021-06-24 12:28:25
出版社:Packt Publishing
本書數字版權由中圖公司提供,并由其授權上海閱文信息技術有限公司制作發行