目錄(63章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- Acknowledgment
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. What Is Ouya and Why Does It Matter?
- The early years
- The crash
- The recovery
- Home computers
- Advancement of game consoles
- The first indie console
- Cellular games
- The iPhone
- The competitors
- Current day situation
- History of Ouya
- Ouya's release
- Summary
- Chapter 2. Setting Up Unity and the Ouya Plugin
- Installing the Android SDK
- Installing Java
- Setting up the Android SDK
- Setting up the Android NDK
- Connecting Ouya to your Windows computer
- Connecting Ouya to your Mac computer
- Ouya Development Kit
- The Unity project
- Summary
- Chapter 3. Setting Up Your Game
- Boo C# or UnityScript
- The project structure
- Setting up your Scenes
- Scripts and MonoDevelop
- Scene progression
- Creating the level
- Summary
- Chapter 4. Adding a Character and Making Them Move
- Making the camera move
- Making the character move
- Summary
- Chapter 5. Adding Finesse to Your Game
- Texturing your Prefabs
- Adding a background
- Adding extra levels
- Level complete detection
- Adding sounds
- Summary
- Chapter 6. Show Me the Money!
- Setting up your purchase
- Setting up your game
- Implementing the Ouya payment framework
- Submitting your game
- Summary
- Chapter 7. Building Cross-platform Games
- Platform Dependent Compilation
- Removing In-App Purchases
- Mobile controls
- Summary
- Index 更新時間:2021-07-23 15:55:45
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