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Game Development with Three.js
最新章節:
Index
Astep-by-step,example-basedguidetobuildingimmersive3DgamesontheWebusingtheThree.jsgraphicslibrary.Thisbookisforpeopleinterestedinprogramming3DgamesfortheWeb.ReadersareexpectedtohavebasicknowledgeofJavaScriptsyntaxandabasicunderstandingofHTMLandCSS.Thisbookwillbeusefulregardlessofpriorexperiencewithgameprogramming,whetheryouintendtobuildcasualsideprojectsorlarge-scaleprofessionaltitles.
目錄(45章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Hello Three.js
- The wonderful world of Three.js
- Let's code!
- Been there scene that
- Choosing your environment
- Summary
- Chapter 2. Building a World
- Geometries
- Materials
- A city scene
- Lighting
- Renderers
- Summary
- Chapter 3. Exploring and Interacting
- Keyboard movement and mouse looking
- Clicking
- Timing
- First-person shooter project
- Summary
- Chapter 4. Adding Detail
- Setting up CTF
- Asset management
- Particle systems
- Sound
- Renderer effects and postprocessing
- Summary
- Chapter 5. Design and Development
- Game design for the Web
- Performance
- Bandwidth/network constraints
- Level of detail
- Rendering optimizations
- Battery life and GPU memory
- Performance-measuring tools
- Networking and multiplayer
- Development processes
- Summary
- Index 更新時間:2021-07-23 15:45:51
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