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WebRTC Blueprints
最新章節(jié):
Index
ThisbookisastepbystepprojectbasedguidethataimstoteachyouhowtodevelopyourownwebapplicationsandserviceswithWebRTCinaconcise,practicalmanner.ThisbookwillbeperfectforyouifyouareaWebRTCdeveloperandwanttobuildcomplexWebRTCapplicationsandprojects,orifyouwanttogainpracticalexperienceindevelopingwebapplications,advancedWebRTCmediahandling,serverandclientsignaling,callflows,orthirdpartyintegration.ItisessentialtohavepriorknowledgeofbuildingsimpleapplicationsusingWebRTC.
目錄(62章)
倒序
- coverpage
- WebRTC Blueprints
- Credits
- About the Author
- Acknowledgments
- About the Reviewers
- www.PacktPub.com
- Support files eBooks discount offers and more
- Preface
- What is WebRTC?
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Developing a WebRTC Application
- Establishing a peer-to-peer connection
- Preparing the environment
- A simple p2p video conference – the browser application
- A simple p2p video conference – the server application
- Configuring and installing your own STUN server
- Summary
- Chapter 2. Using the WebRTC Data API
- Introducing the Data API
- Introducing HTML5
- Introducing the HTML5 File API
- Known limitations
- Preparing the environment
- A simple file-sharing service – the browser application
- Developing the main page of the application
- Running the application
- Summary
- Chapter 3. The Media Streaming and Screen Casting Services
- Preparing our environment
- Using HTTPS and SSL
- Developing a signaling server
- Limitations
- The media streaming and screen casting service
- Starting the application and testing it
- Summary
- Chapter 4. Security and Authentication
- Preparing our environment
- Signaling
- Using STUN and TURN
- Using the TURN authentication
- Using web-based identity providers
- Deploying the TURN server
- Configuring HTTPS and self-signed certificates
- Integrating the TURN server with our application
- Starting the application and testing
- Summary
- Chapter 5. Mobile Platforms
- Preparing the environment
- Supporting WebRTC on mobile platforms
- Looking at WebRTC on mobile platforms
- Using third-party libraries and SDKs
- Building a WebRTC native demo application
- Building a WebRTC demo application for Android
- Building a WebRTC demo for iOS
- Summary
- Index 更新時(shí)間:2021-07-16 11:43:01
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