目錄(100章)
倒序
- 封面
- 版權信息
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Chapter 1. Designing Games with Swift
- Why you will love Swift
- Are there any downsides to Swift?
- Prerequisites
- What you will learn in this book
- Further research
- Setting up your development environment
- Creating our first Swift game
- Summary
- Chapter 2. Sprites Camera Actions!
- Sharpening our pencils
- Checkpoint 2- A
- Drawing your first sprite
- The story on positioning
- Adding textures and game art
- Organizing your assets
- Putting it all together
- Centering the camera on a sprite
- Checkpoint 2-B
- Summary
- Chapter 3. Mix in the Physics
- Laying the foundation
- Exploring the physics system
- Checkpoint 3-A
- Exploring physics simulation mechanics
- Bee meets bee
- Checkpoint 3-B
- Summary
- Chapter 4. Adding Controls
- Retrofitting the Player class for flight
- Polling for device movement with Core Motion
- Checkpoint 4-A
- Wiring up the sprite onTap events
- Teaching our penguin to fly
- Improving the camera
- Pushing Pierre forward
- Checkpoint 4-B
- Summary
- Chapter 5. Spawning Enemies Coins and Power-ups
- Introducing the cast
- Organizing the project navigator
- Testing the new game objects
- Checkpoint 5-A
- Summary
- Chapter 6. Generating a Never-Ending World
- Designing levels with the SpriteKit scene editor
- Encounters in endless flying
- Integrating scenes into the game
- Checkpoint 6-A
- Spawning endless encounters
- Spawning the star power-up at random
- Checkpoint 6-B
- Summary
- Chapter 7. Implementing Collision Events
- Learning the SpriteKit collision vocabulary
- Adding contact events to our game
- Checkpoint 7-A
- Player health and damage
- Collecting coins
- The power-up star logic
- Checkpoint 7-B
- Summary
- Chapter 8. Polishing to a Shine – HUD Parallax Backgrounds Particles and More
- Adding a heads-up display
- Parallax background layers
- Checkpoint 8-A
- Harnessing SpriteKit's particle system
- Granting safety as the game starts
- Checkpoint 8-B
- Summary
- Chapter 9. Adding Menus and Sounds
- Building the main menu
- Adding the restart game menu
- Checkpoint 9-A
- Adding music and sound
- Checkpoint 9-B
- Summary
- Chapter 10. Integrating with Game Center
- Registering an app with iTunes Connect
- Authenticating the player's Game Center account
- Opening Game Center in our game
- Checkpoint 10-A
- Adding a leaderboard of high scores
- Adding an achievement
- Checkpoint 10-B
- Summary
- Chapter 11. Ship It! Preparing for the App Store and Publication
- Finalizing assets
- Finalizing iTunes Connect information
- Uploading our project from Xcode
- Submitting for review in iTunes Connect
- Summary
- Index 更新時間:2021-07-16 13:45:56
推薦閱讀
- Access 2016數據庫教程(微課版·第2版)
- Java Data Science Cookbook
- Enterprise Integration with WSO2 ESB
- 算法與數據中臺:基于Google、Facebook與微博實踐
- 大話Oracle Grid:云時代的RAC
- 數字媒體交互設計(初級):Web產品交互設計方法與案例
- 達夢數據庫運維實戰
- IPython Interactive Computing and Visualization Cookbook(Second Edition)
- 視覺大數據智能分析算法實戰
- Oracle數據庫管理、開發與實踐
- 區域云計算和大數據產業發展:浙江樣板
- 改進的群智能算法及其應用
- 標簽類目體系:面向業務的數據資產設計方法論
- Machine Learning for Mobile
- Applying Math with Python
- Hadoop大數據技術開發實戰
- 實用數據結構基礎(第四版)
- Reactive Programming in Kotlin
- Spark大數據處理與分析
- 大學計算機應用基礎上機實驗指導(微課版)
- SQL Server 2008數據庫應用技術(第三版)
- 數據流上頻繁模式和高效用模式挖掘
- OceanBase數據庫源碼解析
- Unity AI Programming Essentials
- 類別不平衡學習:理論與算法
- 劍指大數據:企業級數據倉庫項目實戰(電商版)
- IPFS原理與實踐
- Python:Advanced Predictive Analytics
- MySQL數據庫應用案例課堂
- Learning SciPy for Numerical and Scientific Computing