首頁(yè) > 計(jì)算機(jī)網(wǎng)絡(luò) >
編程語(yǔ)言與程序設(shè)計(jì)
> Spring MVC:Beginner's Guide(Second Edition)最新章節(jié)目錄
舉報(bào)

會(huì)員
Spring MVC:Beginner's Guide(Second Edition)
最新章節(jié):
Chapter 11 Template with Tiles
ThebookisforJavadeveloperswhowanttoexploitSpringMVCanditsfeaturestobuildwebapplications.Somefamiliaritywithbasicservletprogrammingconceptswouldbeaplus,butisnotaprerequisite.
目錄(109章)
倒序
- 封面
- 版權(quán)頁(yè)
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- eBooks discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Sections
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Configuring a Spring Development Environment
- Setting up Java
- Configuring a build tool
- Installing a web server
- Configuring a development environment
- Creating our first Spring MVC project
- Spring MVC dependencies
- A jump-start to MVC
- The Dispatcher servlet
- Deploying our project
- Summary
- Chapter 2. Spring MVC Architecture – Architecting Your Web Store
- Dispatcher servlet
- Understanding the Dispatcher servlet configuration
- Servlet mapping versus request mapping
- Web application context
- View resolvers
- Understanding the web application context configuration
- Model View Controller
- Overview of the Spring MVC request flow
- The web application architecture
- The Domain layer
- The Persistence layer
- The Service layer
- An overview of the web application architecture
- Summary
- Chapter 3. Control Your Store with Controllers
- The role of a Controller in Spring MVC
- Defining a Controller
- Default request mapping method
- Handler mapping
- Using URI template patterns
- Using matrix variables
- Understanding request parameters
- Summary
- Chapter 4. Working with Spring Tag Libraries
- The JavaServer Pages Standard Tag Library
- Serving and processing forms
- Customizing data binding
- Externalizing text messages
- Summary
- Chapter 5. Working with View Resolver
- Resolving Views
- RedirectView
- Flash attribute
- Serving static resources
- Multipart requests in action
- Using ContentNegotiatingViewResolver
- Working with HandlerExceptionResolver
- Summary
- Chapter 6. Internalize Your Store with Interceptor
- Working with interceptors
- LocaleChangeInterceptor - internationalization
- Mapped interceptors
- Summary
- Chapter 7. Incorporating Spring Security
- Using Spring Security
- Summary
- Chapter 8. Validate Your Products with a Validator
- Bean Validation
- Custom validation with JSR-303/Bean Validation
- Spring validation
- Summary
- Chapter 9. Give REST to Your Application with Ajax
- Introduction to REST
- Handling web services in Ajax
- What just happened?
- Summary
- Chapter 10. Float Your Application with Web Flow
- Working with Spring Web Flow
- Understanding flow definitions
- Understanding checkout flow
- Summary
- Chapter 11. Template with Tiles
- Enhancing reusability through Apache Tiles
- Summary
- Chapter 12. Testing Your Application
- Unit testing
- Integration testing with the Spring Test context framework
- Summary
- Thank you readers!
- Appendix Appendix A. Using the Gradle Build Tool
- Installing Gradle
- The Gradle build script for your project
- Understanding the Gradle script
- Appendix Appendix B. Pop Quiz Answers
- Chapter 2 Spring MVC Architecture - Architecting Your Web Store
- Chapter 3 Control Your Store with Controllers
- Chapter 4 Working with Spring Tag Libraries
- Chapter 5 Working with View Resolver
- Chapter 6 Internalize Your Store with Interceptor
- Chapter 7 Incorporating Spring Security
- Chapter 10 Float Your Application with Web Flow
- Chapter 11 Template with Tiles 更新時(shí)間:2021-07-14 10:50:06
推薦閱讀
- Java多線程編程實(shí)戰(zhàn)指南:設(shè)計(jì)模式篇(第2版)
- Python進(jìn)階編程:編寫更高效、優(yōu)雅的Python代碼
- 快速念咒:MySQL入門指南與進(jìn)階實(shí)戰(zhàn)
- Mastering Android Development with Kotlin
- C#實(shí)踐教程(第2版)
- 劍指大數(shù)據(jù):企業(yè)級(jí)數(shù)據(jù)倉(cāng)庫(kù)項(xiàng)目實(shí)戰(zhàn)(在線教育版)
- Visual Basic程序設(shè)計(jì)(第三版)
- uni-app跨平臺(tái)開(kāi)發(fā)與應(yīng)用從入門到實(shí)踐
- Node.js區(qū)塊鏈開(kāi)發(fā)
- Learning Unreal Engine Game Development
- Learning C++ by Creating Games with UE4
- 你真的會(huì)寫代碼嗎
- C語(yǔ)言程序設(shè)計(jì)教程
- Clojure for Finance
- Visual C++程序開(kāi)發(fā)范例寶典
- Learning QGIS(Second Edition)
- 算法技術(shù)手冊(cè)
- Python機(jī)器學(xué)習(xí)技術(shù):模型關(guān)系管理
- QlikView for Finance
- C語(yǔ)言從入門到精通(第6版)
- Java多線程編程核心技術(shù)
- Learning AirWatch
- Scala Microservices
- Java 9 Data Structures and Algorithms
- C++ 黑客編程揭秘與防范(第2版)
- 西游趣味造物記
- Building Websites with the ASP.NET Community Starter Kit
- Lumion 3D Best Practices
- Instant Kendo UI Grid
- JavaEE主流開(kāi)源框架