目錄(48章)
倒序
- 封面
- 版權頁
- Credits
- Preface
- Part 1. Module 1
- Chapter 1. Why Java Android and Games?
- Chapter 2. Getting Started with Android
- Chapter 3. Speaking Java – Your First Game
- Chapter 4. Discovering Loops and Methods
- Chapter 5. Gaming and Java Essentials
- Chapter 6. OOP – Using Other People's Hard Work
- Chapter 7. Retro Squash Game
- Chapter 8. The Snake Game
- Chapter 9. Making Your Game the Next Big Thing
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Part 2. Module 2
- Chapter 1. Player 1 UP
- Chapter 2. Tappy Defender – First Step
- Chapter 3. Tappy Defender – Taking Flight
- Chapter 4. Tappy Defender – Going Home
- Chapter 5. Platformer – Upgrading the Game Engine
- Chapter 6. Platformer – Bob Beeps and Bumps
- Chapter 7. Platformer – Guns Life Money and the Enemy
- Chapter 8. Platformer – Putting It All Together
- Chapter 9. Asteroids at 60 FPS with OpenGL ES 2
- Chapter 10. Move and Draw with OpenGL ES 2
- Chapter 11. Things That Go Bump – Part II
- Part 3. Module 3
- Chapter 1. Setting Up the Project
- Chapter 2. Managing User Input
- Chapter 3. Into the Draw Thread
- Chapter 4. Collision Detection
- Chapter 5. Particle Systems
- Chapter 6. Sound FX and Music
- Chapter 7. Menus and Dialogs
- Chapter 8. The Animation Framework
- Chapter 9. Integrating Google Play Services
- Chapter 10. To the Big Screen
- Appendix A. API Levels for Android Versions
- Appendix A. Bibliography
- Index 更新時間:2021-07-14 10:00:47
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