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Scratch 1.4: Beginner’s Guide
最新章節(jié):
Index
ThisisaPacktBeginnersGuide,whichmeansitfocusesonpracticalexamplesandhasafriendlyapproach,withtheopportunitytolearnbyexperimentandplay.Weworkthroughtheprojecttutorialsoneblockofcodeatatime,andweperiodicallypausetoreflectontherelationshipbetweenourcodeblocks,ourproject,andScratchprogrammingingeneral.Asyouworkthroughthebook,youareencouragedtoexperimentwiththeconceptspresented.Aseachchapterinthebookprogresses,thetopicsgetincreasinglymorecomplex.Scratchisateachinglanguage,soit'sidealforpeoplewhowanttolearnhowtoprogramorteachothershowtoprogram.EducatorsandparentswilllearnhowtoprogramusingScratch,sotheycanuseScratchtoteachthelatestlearningskillstotheirstudentsandchildren.Nopreviouscomputerprogrammingknowledgeisrequired.Youonlyneedtoknowhowtoperformbasictasksonacomputerandthisbookwillteachtherest.Youcanthenuseitasaplatformtolearnmoreadvancedprogramminglanguages.Parents,stuckwithachildwhowantstoplayvideogamesallnight?Makeanewrule.Hecanonlyplayavideogameifheprogramsthegamefirst.
目錄(75章)
倒序
- Coverpage
- Copyright Information
- Credits
- About the Author
- About the Reviewer
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Chapter 1. Welcome to Scratch!
- What is Scratch?
- Programming concepts
- Scratch anatomy
- Learning Scratch
- Summary
- Chapter 2. Installation
- Install Scratch
- Confirm Java install
- Customize your Scratch installation
- Redistribute Scratch freely
- Summary
- Chapter 3. Start Scratching
- The interface at a glance
- Set the cat in motion
- Add sprites to the stage
- Time for action – spin sprite spin
- Sometimes we need inspiration
- Browse the Scratch community
- Summary
- Chapter 4. Graphics and Slideshows
- Happy birthday wishes
- Time for action – give me an "M"
- Time for action – give me another "M"
- Time for action – set first M straight
- Time for action – give mom flowers
- Build a photo slideshow
- Summary
- Chapter 5. Storytelling
- Barnyard humor
- Summary
- Chapter 6. Arcade Games
- Troll pong
- Summary
- Chapter 7. Games of Fortune
- Fortune-teller
- Do you have a question?
- Summary
- Chapter 8. Math and Finance
- Double it or lump sum?
- Time for action – draw the x and y axis of the grid
- Time for action – label newAmount
- Time for action – calculate interest on lump sum
- Next steps
- Summary
- Chapter 9. Share!
- Share with the Scratch community
- Host your Scratch projects
- Summary
- Chapter 10. Real-world stimuli
- Import webcam pictures
- PicoBoard—what is it?
- Install the PicoBoard
- Capture sound input
- Click for the next slide
- Step into the light please
- Control motion with the slider
- Create circuits
- Watch all sensor values
- LEGO WeDo support
- Summary
- Appendix A. Scratch Resources
- Index 更新時間:2021-04-01 13:59:42
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